Change log
v1.1
- Fixed a bug that caused the alpha to change wrongly when
weight < 0
even ifhardness = 0
- Improved accuracy especially when dealing with large, blurry areas
About
Modifying alpha channels is probably one of the things I do most when compositing. I've found Nuke's Erode and Dialate nodes to be a bit too limiting and slow for many of these operations. So I made this lightweight tool for growing and shrinking the alpha channel. It works well for both small adjustments, like "leaning" the center of a gradient slightly towards one side, and big modifications.
Available on Nukepedia here
Also useful for things such as:
- Despotting a key
- Smoothing out jagged edges
- Making big mask expansions/contractions
- Pre-processing alpha for edge extension
How to use



Inner workings
