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Author: fynn

Image distortion in p5js

Posted onAugust 9, 2020August 9, 2020

I recently started exploring p5js to up my math game a little and practice per-pixel manipulation. I picked p5js because I like the interactivity and real-time feedback, it has an easy syntax and it’s easy to test the code in Read More …

CategoriesAll, blog, coding, RnDTagscoding, gfx, graphics, RnD

revLum v1.0

Posted onMarch 29, 2020August 5, 2020

A “mix luminance” slider. But for any node. Read More …

CategoriesAll, ToolsTagscompositing, gizmo, nuke, tool, vfx

IKRot gizmo for Nuke

Posted onJune 9, 2019August 5, 2020

I made a small gizmo to transform the input image with two points that “look at” each other. This makes it much easier to attach stuff that has two anchor points or rotate and scale something around a fixed point. Read More …

CategoriesAll, Tools, workTagsgizmo, nuke, nukepedia, tool, vfx

Nuke – Reconnect Nodes

Posted onJune 3, 2019August 5, 2020

Actually it’s been a while since I’ve created this tool, but after re-opening it the other day to do some bug fixing, I thought I might as well post it here, too. The concept is simple: When you paste recently Read More …

CategoriesAll, coding, ToolsTagscoding, tool

Nuke Preferences Manager

Posted onJuly 26, 2018August 5, 2020

Having switched to a new company last year and recently undertaking the massive endeavor of rewriting most of the 2D pipeline I found myself wanting visual preferences for Nuke more and more. Surely this couldn’t be too hard to achieve, Read More …

CategoriesAll, coding, ToolsTagscoding, tool

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