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Category: blog

Image distortion in p5js

Posted onAugust 9, 2020August 9, 2020

I recently started exploring p5js to up my math game a little and practice per-pixel manipulation. I picked p5js because I like the interactivity and real-time feedback, it has an easy syntax and it’s easy to test the code in Read More …

CategoriesAll, blog, coding, RnDTagscoding, gfx, graphics, RnD

[ae] Sync Font Attributes

Posted onOctober 18, 2017August 5, 2020

  A colleague of mine, who is a graphics artist, had a request about syncing After Effects text layers’ attributes (font, font size etc.) via expressions. Unfortunately at the time of writing this You can only link the contents of Read More …

CategoriesAll, blog, coding, RnD, Tools, workTagsafter effects, coding, gfx, graphics, javascript, motion graphics, RnD, tool

neatlog

Posted onAugust 7, 2017August 5, 2020

I got tired of digging through piles of print statements to find a bug or formatting messages to the console so they are semi-readable. The python logging module fixed part of the problem, but quickly I also got tired of Read More …

CategoriesAll, blog, coding, Tools, workTagscoding, logging, python, tool

Point Position mapping

Posted onJune 7, 2017August 5, 2020

I’ve been playing around with expression lately and am working on a semi-useless-but-fun group to map a sinus ripple onto a point position pass (although any world position data will do) and displace it with some noise. Here’s a preview made Read More …

CategoriesAll, blogTagsexpression, gfx, motion graphics, nuke

The Automated VFX pipeline

Posted onJanuary 8, 2017August 5, 2020

In the course of the last year I’ve been a part of producing Visual Effects for two feature-length films with each around 100-200 VFX shots as a visual effects artist, supervisor and pipeline TD. To begin with we only had Read More …

CategoriesAll, blog, coding, RnD, workTagscoding, RnD

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