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Category: coding

Image distortion in p5js

Posted onAugust 9, 2020August 9, 2020

I recently started exploring p5js to up my math game a little and practice per-pixel manipulation. I picked p5js because I like the interactivity and real-time feedback, it has an easy syntax and it’s easy to test the code in Read More …

CategoriesAll, blog, coding, RnDTagscoding, gfx, graphics, RnD

Nuke – Reconnect Nodes

Posted onJune 3, 2019August 5, 2020

Actually it’s been a while since I’ve created this tool, but after re-opening it the other day to do some bug fixing, I thought I might as well post it here, too. The concept is simple: When you paste recently Read More …

CategoriesAll, coding, ToolsTagscoding, tool

Nuke Preferences Manager

Posted onJuly 26, 2018August 5, 2020

Having switched to a new company last year and recently undertaking the massive endeavor of rewriting most of the 2D pipeline I found myself wanting visual preferences for Nuke more and more. Surely this couldn’t be too hard to achieve, Read More …

CategoriesAll, coding, ToolsTagscoding, tool

Dodge Button

Posted onJune 12, 2018August 5, 2020

I made a stupid thing. But it was fun and I learned some stuff about QPropertyAnimations along the way. Here’s the code:

CategoriesAll, coding, RnDTagscoding, RnD

[ae] Sync Font Attributes

Posted onOctober 18, 2017August 5, 2020

  A colleague of mine, who is a graphics artist, had a request about syncing After Effects text layers’ attributes (font, font size etc.) via expressions. Unfortunately at the time of writing this You can only link the contents of Read More …

CategoriesAll, blog, coding, RnD, Tools, workTagsafter effects, coding, gfx, graphics, javascript, motion graphics, RnD, tool

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