🔳

DodgeButton

type
script
tags
just4fun
python
tl;dr
Click the moving button
date
Jun 12, 2018
I made a stupid thing. But it was fun and I learned some stuff about QPropertyAnimations along the way.
notion image
Here's the code
import sys
from random import randint
try:
    from PySide import QtCore, QtGui, QtGui as QtWidgets
except:
    from PySide2 import QtCore, QtGui, QtWidgets

class DodgeButton(QtWidgets.QPushButton):
    def __init__(self, parent=None):
        super(DodgeButton, self).__init__(parent=parent)

        # PROPERTIES
        self.origSize = [self.size().width(), self.size().height()]
        self.aniSpeed = 120
        self.aniPosition = QtCore.QPropertyAnimation(self, b"pos")
        self.aniPosition.setDuration(self.aniSpeed)
        self.aniScale = QtCore.QPropertyAnimation(self, b"size")
        self.aniScale.setDuration(self.aniSpeed)

        # EVENTS
        self.clicked.connect(self.win)

        # INIT
        xPos = parent.width()/2-self.width()/2
        yPos = parent.height()/2-self.height()/2
        self.move(xPos, yPos)

    def win(self):
        print("ALRIGHTY!")

    def enterEvent(self, event):
        self.randomScale()
        self.randomMove()

    def randomMove(self):
        """
        move to a random position
        """
        randX = randint(0+self.width(), self.parent().width()-self.width())
        randY = randint(0+self.height(), self.parent().height()-self.height())
        # Move
        self.aniPosition.setStartValue(self.pos())
        self.aniPosition.setEndValue(QtCore.QPoint(randX, randY))
        self.aniPosition.start()

    def randomScale(self):
        """
        scale to random size
        """
        randMult = float(randint(50,200))/100.0

        # Scale
        self.aniScale.setStartValue(self.size())
        newSize = scalePropo([self.origSize[0], self.origSize[1]], self.origSize[0]*randMult)
        sizeX = newSize[0]
        sizeY = newSize[1]
        self.aniScale.setEndValue(QtCore.QSize(sizeX, sizeY))
        self.aniScale.start()

class MainWindow(QtWidgets.QDialog):
    def __init__(self, buttonName="Analyze", parent=None):
        super(MainWindow, self).__init__(parent)
        layout = QtWidgets.QVBoxLayout()
        self.setLayout(layout)
        self.setFixedSize(500, 500)

        # INIT
        self.button = DodgeButton(self)
        self.button.setText(buttonName)

def scalePropo(oldSize=None,newWidth=None):
    '''
    Scales an input size proportionally to the new desired width.
    :param oldsize : : The current size [x,y]
    :param newsize : : The new desired width
    '''
    oldWidth = float(oldSize[0])
    oldHeight = float(oldSize[1])
    newHeight = (oldHeight/oldWidth)*float(newWidth)
    newSize = [newWidth,newHeight]
    return newSize

def setup():
    app = QtWidgets.QApplication(sys.argv)
    win1 = MainWindow("Analyze")
    win2 = MainWindow("Are you sure?")
    win3 = MainWindow("Are you really sure?")

    win1.button.clicked.connect(win2.exec_)
    win2.button.clicked.connect(win3.exec_)
    win1.exec_()

    # app.exec_()
    sys.exit(0)

if __name__ == '__main__':
    setup()