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Tag: coding

neatlog

Posted onAugust 7, 2017August 5, 2020

I got tired of digging through piles of print statements to find a bug or formatting messages to the console so they are semi-readable. The python logging module fixed part of the problem, but quickly I also got tired of Read More …

CategoriesAll, blog, coding, Tools, workTagscoding, logging, python, tool

The Automated VFX pipeline

Posted onJanuary 8, 2017August 5, 2020

In the course of the last year I’ve been a part of producing Visual Effects for two feature-length films with each around 100-200 VFX shots as a visual effects artist, supervisor and pipeline TD. To begin with we only had Read More …

CategoriesAll, blog, coding, RnD, workTagscoding, RnD

Nuke Studio Comp Cleaner

Posted onJuly 29, 2016August 5, 2020

The past weeks I’ve been working on a python script to make working with ‘special comps’ generated by Nuke Studio less of a pain. When I set up comps for a project, I usually import an EDL from edit into Nuke Read More …

CategoriesAll, blog, coding, Tools, workTagsautomate, coding, nuke, nuke studio, python, tool

[AE] scripting: list object details

Posted onOctober 4, 2015August 5, 2020

Fellow ExtendScript Toolkit users! Here’s a script that’ll will list all available methods and properties for the specified object. No more scripting-reference.pdf scouting! You can add the script file to your current script by #include -ing it. Remove the function call at Read More …

CategoriesAll, blog, Tools, workTagsafter effects, coding, javascript, tool

Nuke: Delete unused viewers

Posted onSeptember 5, 2015August 5, 2020

You know how sometimes Nuke’s caching gets super slow and You sit there and wonder why, only to find out that you have another viewer hiding somewhere inside a group node, slowing everything down? No? Well, happens to me a Read More …

CategoriesAll, blog, coding, Tools, workTagscoding, nuke, python, tool

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