Wave Machine
type
gizmo
tags
nuke
tl;dr
A set of Nuke gizmos for node based, procedural animation
date
Jun 27, 2020
thumbnail

Overview

Similar to the widely used ExpressionWaveGenerator I wanted to find a simpler way to create and control procedural curves. This is exactly what Wave Machine tries to achieve.
It contains nodes to generate, modify, retime and merge curves - all without editing any expressions.

Generate

Generate standard waves such as sine, triangle, square, random and more

Grade

Grade animations. This way you can easily modify an existing animation or remap it for different ranges

Merge

Merge animations using different operations such as dissolve, multiple, min, max and more

Loop and retime

Loop and retime custom and generated animations